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Old May 03, 2007, 01:57 AM // 01:57   #21
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Quote:
Originally Posted by Gaile Gray
A few more facts: Gold is now substantially more expensive to buy in RL cash. Prices within the game currency are dropping, making more things affordable to players. The average player is making more from playing. And yep, we're dealing with bots and sales-spammers regularly, too.
If only the skill trainers were as courteous. Being forced to farm for 1-2 hrs a week to be able to afford them prior to the update was acceptable, but now its up to 4-5 hrs instead, and its getting very old very fast.
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Old May 03, 2007, 02:42 AM // 02:42   #22
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Originally Posted by Series
Not so much a side effect as a DIRECT effect. I did a google search to find gold sellers and it seems that prices have either skyrocketed... or the people moved on to farm for more profitable games! Many sites say "There are currently no Guild Wars items available". Rejoice!
Actually, sites selling gold have "no guild wars items (gold) available" because people realized how hard it is to get money now so they went on to buy all the gold from the online sites. In turn, with the higher demand of gold the prices went up in those sites as said before here.
SO yes...Rejoice. These sites are getting richer now.

How do I know this? I know someone who bought gold from these sites and had a looong nice chat with the sales people there.

And as Gaile said...people are playing more after the update...I know a few people who are playing much more or should I say trading much more. Getting rid of all the stuff they got for gold. Who knows what they do with that gold uh

Last edited by Angel's Sorrow; May 03, 2007 at 02:47 AM // 02:47..
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Old May 03, 2007, 02:48 AM // 02:48   #23
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Hah, I opened this thread, expecting to see something bad! This is some cool news. Too bad there are still bots, though...

However, Msceorsky, I did like that barricade in outposts idea...
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Old May 03, 2007, 03:01 AM // 03:01   #24
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Player numbers up since the update? of course they are, those bots have to get more gold now, they need to farm in teams of 8.
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Old May 03, 2007, 03:13 AM // 03:13   #25
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Quote:
Originally Posted by Gaile Gray
A few more facts: Gold is now substantially more expensive to buy in RL cash. Prices within the game currency are dropping, making more things affordable to players. The average player is making more from playing. And yep, we're dealing with bots and sales-spammers regularly, too.

Things are going well.
i have been noticeing that prices are comeing down, and i too think it's a good thing.. not as a buyer, but as a seller.. i don't like asking for the prices i see everyone else selling stuff for because i always feal like i'm jiping people off - now the other sellers are comeing down to my prices.

i got into a conversation tonight with someone about the idea i posted here about allowing players to set themselves up as AFK merchants. the person i was talking to suggested that this would increase compition between sellers and drive prices down even more. - a logic that i didn't initialy think of, but agree with.

i'm not sure if the dev's have decided on a new trade system or not, but as i stated in this thread, if you want to encurage us to trade with each other, we do need a beter system. -- considering that it might just help to drive price's down by increaseing compition, i thought it was worth another shot to point you twards it again.

http://www.guildwarsguru.com/forum/s...php?t=10147898

just remember to fix our soul reaping first

thanks for all the hard work.

Last edited by WildmouseX; May 03, 2007 at 03:15 AM // 03:15..
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Old May 03, 2007, 03:16 AM // 03:16   #26
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Quote:
Originally Posted by Gaile Gray
Phew! NoChance, you gave me a start there. At first I thought you were claiming that players had really left the game in a snit. But, just so everyone knows it, the opposite is true. Player numbers are up since the update that introduced Hard Mode and made other game changes. We have more people playing Guild Wars, and they are playing more hours.

A few more facts: Gold is now substantially more expensive to buy in RL cash. Prices within the game currency are dropping, making more things affordable to players. The average player is making more from playing. And yep, we're dealing with bots and sales-spammers regularly, too.

Things are going well.
I haven't played any less, but I would say that I've been a lot smarter with what I spend my money on. Truth be told, I've been pretty disheartened since loot-scaling went into effect, but I think I'm getting used to it now and doing what I did before I discovered the bounties of solo farming - Finishing quests and clearing areas. Not nearly as fast as before in terms of generating money, but it's at least 'paying my bills'. A few of my guildies, with the help of a few alliance members, are working on coming up with some team-farming builds so that we can all go out and at least take advantage of the fact that drops tend to be more frequent when there are more players in the party.

I think anyone could have seen it coming a mile away - loot scaling would drive up the cost of gold with RL money. I personally haven't seen IG prices drop, but I'd hypothesized on another thread that high end farmers would have to lower their prices due to the drop in the actual amount of money in the game. I trust Gaile has more accurate intel on this than me, so I'll take her word on it.

Time will ultimately tell on this whole thing, and all that we can do is ride it out. I suspect that the system will be tweaked a few times within the next few months, but ultimately those who continue to play, such as me, will adapt and change with the times.
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Old May 03, 2007, 03:25 AM // 03:25   #27
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Well here is my personal view on things at a micro level.

I'm not spending my money on anything at this point. I got armor, weapons galore after 2 years of play. With the expansion coming out, I am best served to just wait. I am getting off my duff and working on the @#$%@ mapping titles.

And oh, if you want to see something funny, go to Altrumm Ruins International District and stand on the stairs. It's like a damn conga line of Mo/Me's running out the exit door.
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Old May 03, 2007, 06:15 AM // 06:15   #28
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Quote:
Originally Posted by Gaile Gray
...We have more people playing Guild Wars, and they are playing more hours.
That is connected to the introduction of the hard mode.

Quote:
Originally Posted by Gaile Gray
..Prices within the game currency are dropping, making more things affordable to players. ...
15k armor stays at 15k, which is the only thing I am interested in, that and 5k weapons and collector armors. So for me it only got worse.
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Old May 03, 2007, 06:29 AM // 06:29   #29
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The average player would make more from the updates if he/she was able to play in hard mode. Otherwise, not really.
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Old May 03, 2007, 06:47 AM // 06:47   #30
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Problems will never be over, since there is always going to be those people who are willing to do anything it takes to get what they want. Unfortunately you can never solve something so quickly without there being a backlash.
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Old May 03, 2007, 07:26 AM // 07:26   #31
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hero's/hench.
non-hard mode
factions/nf mish's quests.
new sin.

made over 120k in 10 days.


so please people. stop pissing/moaning.

ive seen more gold items drop as of late then i EVER have before loot scaling.
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Old May 03, 2007, 08:41 AM // 08:41   #32
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Well it maybe so for ebay, but I just did google search guildwars + gold, and got numerous pages of gold providers. Be it so that most charge 120$ + for 1000K. lol

Quote:
hero's/hench.
non-hard mode
factions/nf mish's quests.
new sin.

made over 120k in 10 days.
Hard Mode farmed a req 10 & 11 Colossal scimitar last week made Fow Armor in 2 days of farming. You just have to know where, how and when
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Old May 03, 2007, 01:13 PM // 13:13   #33
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Quote:
Originally Posted by Gaile Gray
Player numbers are up since the update that introduced Hard Mode and made other game changes.
Things are going well.
Just so you know, I didn't come back to GW for HM, but came back thanks to some of the fixes to the AI in normal mode. I couldn't tell you in kind words how dull and boring the AI was (since November) and how much I hated the game for it. Reverse kiting FTL.

So, thank you! - game is fun again.
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Old May 03, 2007, 01:51 PM // 13:51   #34
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Quote:
Originally Posted by Gaile Gray
Prices within the game currency are dropping, making more things affordable to players.
... Except armour.... which tend to be the only thing truly worth buying anywhere (since it don't exactly drop)... Oh, and add Runes and Dyes to that list, as they don't exactly have specific drop locations... insignias too...

Well actually.... the only things this is making more affordable are things being sold BY other players.... and for those of us who don't buy from other players anyway, this is a huge hinderance... ¬_¬

Meh... what do I care though?
It is tougher for me to get the armour I want, but at least I can farm my own weapons to some extent now.
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Old May 03, 2007, 02:02 PM // 14:02   #35
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Quote:
Originally Posted by SotiCoto
and for those of us who don't buy from other players anyway, this is a huge hinderance... ¬_¬
You know how traders work, yeah? Especially for all those non-scaled items like dyes, superiors, and ectos.
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Old May 03, 2007, 02:04 PM // 14:04   #36
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Travel through on a few int districts, bots still advertising money seller pages (ascalon, great temple and so on)
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Old May 03, 2007, 02:42 PM // 14:42   #37
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I signed up for the Sword of the New world open beta after the Soul reaping nerf, but this past weekend I let my computer run afk on 9-rings while I played Final Fantasy 12.

So yeah, "my playtime is up" since the introdction of hard mode.

Anyways, Gaile, I saw a lot of contsnt spamming for the sale of in game gold for cash in the international district one of the great temple of balthazaar. While its sad when gold sales happen on ebay, these sales really ought not to happen ... In game.

WTB: in game mods to police spam.
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Old May 03, 2007, 02:47 PM // 14:47   #38
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Quote:
Originally Posted by FoxBat
You know how traders work, yeah? Especially for all those non-scaled items like dyes, superiors, and ectos.
... They aren't dropping any faster in Hard Mode y'know....
They drop at the same rate as before because they're non-scaled... and there is no specific spot for farming them.... so there should be just as many of them as before, going at the same price....

... But people have less gold.

You do the maths. ¬_¬
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Old May 03, 2007, 03:45 PM // 15:45   #39
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Quote:
Originally Posted by Gaile Gray
Phew! NoChance, you gave me a start there. At first I thought you were claiming that players had really left the game in a snit. But, just so everyone knows it, the opposite is true. Player numbers are up since the update that introduced Hard Mode and made other game changes. We have more people playing Guild Wars, and they are playing more hours.

A few more facts: Gold is now substantially more expensive to buy in RL cash. Prices within the game currency are dropping, making more things affordable to players. The average player is making more from playing. And yep, we're dealing with bots and sales-spammers regularly, too.

Things are going well.
I so want to believe this, but I'm having a hard time. My own experience, while merely anecdotal, does not agree. The number of guildmates playing daily is down, as is the amount of time they spend. Alliance chatter is sparse. I've been running around mainly Cantha and Elona getting masters on some missions I didn't have before and I've noticed many times that there was only 1 district and fewer than 5 players in many outposts many times. I haven't changed the time I play, usually for a couple hours between 7 p.m. and midnight pacific time, but I'm not playing quite as long as before. That should be prime playing time on the US servers.

Maybe everyone is just out playing rather than hanging around in the outposts or maybe I'm just managing to show up in outposts in the few minutes they aren't well populated, but it is different than it used to be.

If loot drops haven't changed for the "average player" then how in the world could he be making more money?

What prices are dropping? The only thing I've seen is a couple runes below pre-nerf levels while many common runes have increased in price. Ectos seem to be about where they were before the last update and trade spam prices don't seem to indicate significantly decreased advertising prices. Armorers and weaponsmiths are still charging the same amount as they always did. Many materials were already bottomed out in price and can only possibly go up unless the low limit cap is removed. So exactly what prices have been dropping? Are the 4 or 5 rune price decreases what we are talking about here?

Hopefully the increase in RL prices for GW gold will result in less being bought and thereby less GW gold flooding the economy, but it's pretty clear that the botters are still in full swing.

I know it's your job to be all cheery and optimistic about this stuff, but I'm having a hard time buying your outlook based on what I'm seeing on a daily basis.

Edit: spelling

Last edited by Sir Kilgore; May 03, 2007 at 03:47 PM // 15:47..
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Old May 03, 2007, 07:12 PM // 19:12   #40
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For the last time... As long as things like 15K armor/FoW armor/1K skills... Anything that has a set price excists, people will want to buy it and need cash.


What A-Net did is take away the farming from the Casual Players (hardcore farmers can still farm UW, and bots go in groups of 8).

So the only thing this does, is screwing the casual players, who don't even need 15^50 gold Colossal Scimitars.

Gold is more expensive to buy in RL, cause it's worth more. Also, more people will actually BUY gold now. (casual players don't have the time to farm so long to get the cash they want (Casual players get their cash from the blue/white drops.)

Remember, Casual Players do NOT spend 7 hours a day trying to sell a friggin rare item. (which is now made even more difficult, since weapons are less wanted with every update).
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